Retention-Focused Gaming Edit
Turning raw gameplay into fast-paced, watchable content
What We Did
This was a test project based on Roblox gameplay footage.
The goal was simple: take a slow, unstructured segment and turn it into something a younger audience (8–14) would actually watch.
Instead of just “editing,” the focus was on retention:
Cutting everything that doesn’t add value
Increasing pacing (cuts every 2–5 seconds)
Using music, sound effects, and memes to guide attention
A 3.5-minute segment was reduced to 1.5 minutes to keep only the moments that matter.

